The AI also manages its troops depending on stance. The AI also recruits troops based on their unit preference, depending on their troop pool and what the situation requires. Each AI is given a rough castle template, inside which buildings are placed in separate quadrants based on their type: weapon production, food production, civilian buildings and other production. While previous incarnations required strict rules in terms of building army groups and build order, now the AI prioritizes construction according to its needs. The AI in Stronghold Warlords got an overhaul in terms of decision making and management. Fear factor sources of popularity return, such as Fear Factor, which provide a flat bonus based on population and building coverage.Clothes are an additional source of consumed product that feature a complex production chain, but boast the largest base popularity rate.As a result, all food production buildings have no terrain requirements. The successor of ale: tea, got integrated to the food system, as a fourth type of food. Other food types (meat and vegetables) contribute to bonus popularity only, as luxury goods.
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